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It is also one of the few games that does not rely on experience points to get you anywhere. Getting money in-game is ridiculously easy, so it’s really no trouble at all to re-ship and re-arm after being destroyed a few times. It’s generally pretty easy to avoid them, though, and either way, the game doesn’t penalize you for getting blown up as much as other games do. If there are ten users active, you can bet that at least seven of them are pirates. Speaking of blowing each other up, by far the biggest pastime in the game is piracy. And a lot of the people that are on, aren’t interested in the role-playing aspect of the game, and are just there to blow each other up. I can go for hours without seeing more than one or two people. But there currently aren’t too many users, and the vastness of the universe means that the few people that are around are generally spread pretty thinly. It’s good because you get a lot of variation in what you can do, a lot of places that you can go. The in-game universe is pretty vast, which is both a good thing and a bad thing. It has a good role playing factor to it, and mixes both computer-controlled NPC characters with actual, real-life, people. Vendetta feels a lot like what Space Rogue or Elite would feel like, networked.
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I remember thinking, at the time, how awesome it would be if the game were somehow networked, so that the people that I was interacting with, or trying to blow up, were real, actual people, rather than computer-controlled drones. They were excellent games - particularly Space Rogue - and mixed the best parts of role playing along with space-based combat or spaceflight simulation to make for some really excellent gameplay.
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Back in the old days, I used to play games like Elite, Sentinel Worlds, and Space Rogue.
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